Image to Video AI Generator & Animation Studio
Upload a still image and animate it with Veo 3, Kling AI, Seedance, and Wan 2.5. Describe the motion, set the camera, and check the credit cost before you run.
Before image-to-video: prepare the still frame
Image-to-video generation is not video upscaling. Start with a clean still frame, upscale or enhance it first when needed, then animate it with Veo 3, Kling AI, Seedance, or Wan 2.5.
Upscale the still before motion
Use /tools/upscaler when the source image is too small, soft, or compressed before animation.
/tools/upscalerEnhance existing video separately
Use /tools/video-upscaler when you already have a motion clip and need 720p to 4K cleanup.
/tools/video-upscalerUse the complete workflow router
Read the SeedVR2 router when you are deciding between still image, video, photo, transparent PNG, and ComfyUI paths.
/blog/tutorials/seedvr2-video-image-upscaler-complete-comfyui-guide-2026Use Wan 2.5 for generation paths
Use Wan image-to-video model pages when the job is generation, not restoration.
/models/wan-2.5/image-to-videoHow image to video works on SeedVR2
Image to video takes one still frame and adds motion to it. The uploaded image anchors the subject and composition, and the prompt describes how it should move, so the clip grows out of a picture you already control instead of being invented from text alone. That makes it the natural next step for a finished photo, illustration, or product render that already looks right and only needs to move.
From still frame to moving clip
A run uploads your reference image, combines it with a motion prompt, sends both to a model, and returns a clip beside the original frame. The still is never overwritten, so the same source can drive several takes with different motion or different models and the results can be compared side by side. Keeping the image fixed while the prompt changes is the clearest way to see what each model does with motion.
1. Describe the motion
Write how the subject and camera should move: a slow push in, a pan left, hair moving in the wind. The image already fixes the look, so the prompt only has to describe the action, the pacing, and the camera behaviour you want across the clip.
2. Screening and validation
The reference image and the instruction are checked against the acceptable-use policy before a provider is called. Unsupported files or blocked content stop here, so a rejected run never reaches the model and never consumes credits, and the workspace reports why it was stopped.
3. Pick a model and see the price
The selector lists each video model with its credit price, and the workspace repeats that price before you generate. Veo 3, Kling AI, Seedance, and the Wan 2.5 image to video models animate differently, so the same still can be tried across several looks before you commit.
4. What to upload
Upload one to five PNG, JPG, or WebP images, at about 10 MB each, and choose the frame the animation should start from. Wan 2.5 Image To Video and its Fast tier explicitly require an uploaded image; a sharper, larger source gives the model more detail to carry into the motion.
5. How long a run takes
Animation time depends on the model, the resolution, and the clip length. In the current catalog a default run is typically reported between 8 and 22 seconds, with the Wan 2.5 Fast tier returning first, and the render continues in the background if you leave the page.
6. When a different route fits better
Use image to video when a single still should move. If the still itself is soft or small, improve it with the upscaler before animating, and if you have no image yet, text to video builds the clip from a written scene instead.
Open the video upscalerWhat image to video costs
Every video model is billed per render at its default entry settings, from 90 to 600 credits. Resolution and duration move the real charge, and the price of the model you select is visible in the workspace before you start the run.
| Model | Credits per render |
|---|---|
| Veo 3 | 300 |
| Kling AI | 90 |
| Seedance | 600 |
| Wan 2.5 · Image To Video | 600 |
| Wan 2.5 · Image To Video Fast | 420 |
Image to video FAQ
Short answers about uploads, models, credits, and failed renders.
How are credits charged for an image to video render?
A render bills the selected model once, at the price shown in the table above, when you start it. That price assumes the model default settings; a higher resolution or a longer clip raises it, and a render that never starts is never charged.
What happens if I run out of credits?
The render does not start and no credits are spent. Add a pack or a subscription on the pricing page and return to the same image and prompt; your upload and settings stay in the workspace while you top up.
Why was my image or prompt rejected?
The reference image and the prompt are screened against the acceptable-use policy before a model runs. If either is blocked, replace the image or rewrite the motion prompt and resubmit; a rejected request is not charged because the render never began.
What if the provider times out or the render fails?
Confirmed system or provider failures are covered by the refund policy, which explains how a job is reviewed and repaid. You can also retry the same frame, or choose a faster model at a lower resolution to reduce the chance of another timeout.
Do I need to upload an image?
Yes. Image to video always starts from a still frame, and up to five files can be attached so you can pick the cleanest source. The Wan 2.5 image to video models on this route require that uploaded frame.
Can I change the motion and rerun it?
Yes. Keep the same source image and edit only the motion prompt so the clips stay comparable, then run both and keep the take whose movement matches what you intended.