Final Cut Pro · conform, ProRes and credits checked Nov 2026
Upscale video in Final Cut Pro without breaking the edit
Final Cut Pro is unusually good at moving high-bitrate footage around, and unusually easy to mistake for a restoration tool. Spatial Conform will fit a small clip into a large project, but every pixel it adds is sampled from the neighbours it already had. This page covers where an AI pass belongs in a real Final Cut workflow, why the clip should leave the timeline at its native size, how a managed library changes where the enhanced file lands, and how to replace the clip so trims, effects and connected audio survive the swap.
Run the exported clip through the pass here
Export a short slice of the real problem — the clip that is soft, noisy, or cropped up from a smaller frame — then upload it as a supported file or paste a public HTTPS URL. Choose the model and the output tier, read the preflight credit quote, and submit only when the quote matches the budget you set for that shot.
Browser upload limit: 500 MB. For larger files, paste a publicly accessible HTTPS URL. Each job supports videos up to 10 minutes.
Quick scene presets
Presets pick a model for a common scenario. You can still switch models manually below.
Upscaled preview
Compare the enhanced output before exporting the final file.
Upload a clip, paste a direct video URL, or load the sample. No example video is downloaded until you ask for it.
Tip: keep your original FPS and avoid pre-scaling. The upscaler handles cadence better than most NLE plugins.
Test before processing the full video
Upscaling cannot recreate detail removed by heavy messaging compression. Test the hardest 5–10-second segment first; a higher-priced model is not automatically a better fit.
This page is published by SeedVR2.net, which sells the hosted upscaler embedded below. It is a workflow guide, not an Apple product page: Apple does not endorse this service and nothing here describes an Apple feature. Conform and library behaviour described below is what Final Cut Pro does with frame size and managed media; credit figures are read from this site's own billing table and yearly plan prices on November 9, 2026.
Four decisions that decide the result
Two of these belong to Final Cut and two belong to this service. Settle them before you touch the timeline, because the order you do them in decides whether you pay for a pass you then have to throw away.
- What Spatial Conform does
- Fits the frame, not the detail
- What to export
- Native size, clean ProRes
- Billing starts at
- 5 seconds
- What you hand over
- 500 MB or a public URL
Fit, fill and none decide how a clip whose frame size differs from the project is placed. All three move existing pixels around; none of them recovers texture the camera did not record.
Export the slice at the clip's own frame size with ProRes 422 or 422 HQ. Exporting at the target size first fills the new pixels with Final Cut's interpolation, which the model then treats as real detail.
Billed duration rounds up from a five-second minimum, and one source can run up to 10 minutes, so a long project is handled clip by clip rather than submitted in one go.
A supported video file (MP4, MOV, MKV, WebM, AVI and similar) of at most 500 MB, or a publicly reachable HTTPS video URL when the master is larger than that.
Where the pass belongs in a Final Cut workflow
The order that pays for itself is: cut first, pass second, conform last. Finish the edit at the project's native resolution, live with the cuts for a day, and collect only the clips that survived. Running the pass before the edit charges credits for shots you will trim, and it shows the model isolated frames rather than the sequence they will be graded and mixed inside.
There is one exception worth planning for. If the whole deliverable has to live in a larger frame — a 4K master out of a 1080p project, a vertical cut out of horizontal rushes — settle that before the edit, because frame size changes how much of each shot fits. Run one representative shot through the pass, judge it at full size on the display you grade on, and only then build the sequence around the answer.
Keep the pass outside the creative loop. Do not spend credits rescuing a clip you have not decided to keep, and do not run the same clip twice hoping the second attempt improves on the first: the second pass reads the first pass's output and mostly amplifies whatever that output already got wrong.
- Lock the cut first, then pass only the clips that survived it.
- If the final frame size changes composition, decide it before the edit.
- One pass per clip; a second pass builds on the first pass's errors.
Spatial Conform: project resolution versus media resolution
Spatial Conform is the setting most people meet first, and it is easy to mistake for an upscale. It decides how a clip whose frame size differs from the project is fitted into the project frame: fit keeps the whole image and leaves bars, fill covers the frame and crops the overflow, and none lets the clip sit at its own size inside the larger frame. All three are placements of pixels you already have.
That is a resampling decision, not a restoration one. It decides what happens to the edges and how much of the frame survives the trip; it says nothing about how much real detail exists. A smaller clip conformed into a 1080p project carries exactly the information it carried before the conform — the same texture, redistributed across more pixels, with any compression blocks magnified along with the picture.
The distinction changes what you export. If conform is cropping a shot to make it fit, the pass should receive the full frame rather than the cropped version, and the crop should be reproduced deliberately on the result. If the fit is leaving bars, strip them or accept them knowingly instead of letting a model guess what belongs in the letterbox. And if conform is doing nothing because the clip already matches the project, leave it alone: there is no rescale to undo.
- Fit, fill and none all resample; none of them reconstructs detail.
- Conforming also magnifies compression blocks and noise, not only the picture.
- Send the full frame to the pass and apply any crop afterwards, deliberately.
Export a clean ProRes master, not the delivery size
Export one master at the clip's native size, not at the size you are aiming for. Exporting a 1080p clip at 4K hands the model pixels Final Cut generated by upscaling, and the model has no way to tell those apart from captured detail — it will treat interpolation as evidence. Native in, native out is the rule for the source.
Final Cut makes this unusually painless, because the ProRes pipeline is native to it and Apple Silicon plays those files back without complaint. Export the slice as ProRes 422 or ProRes 422 HQ: the codec exists to survive another processing step, so what you hand over stays close to what the timeline actually holds. A high-bitrate H.264 export is acceptable for a delivery-bound clip, but it is a weaker source, because H.264 already discarded detail before the pass began.
Export once, from the original media, and export only the range the edit uses. Re-exporting a file that was already exported adds a whole generation of compression before anything runs, and the model will faithfully enlarge those artefacts along with the picture. Trimming the export to the shot is not just tidy — you are billed for the seconds you submit, and the rest of the timeline does not need the pass.
- Export at the clip's native frame size, never at the size you are aiming for.
- Prefer ProRes 422 or 422 HQ; use a high-bitrate H.264 only when the file is delivery-bound.
- Export once from the original media, and only the range the cut actually uses.
Managed media and where the enhanced clip lands
A Final Cut library is managed by default: importing brings media into the library unless you deliberately reference it in place. That decides where the enhanced file ends up, because a download is only a file on disk until something brings it into the library that owns the project. Knowing which mode your library uses is the difference between a clean swap and a clip that goes offline a week later.
Two habits keep it clean. First, import the enhanced clip into the same event, or a paired event, with a suffix that marks the pass rather than a rename — that way you can still sort by the original clip name and see at a glance which version is which. Second, know whether the library copies media in or references it: if it copies, the download is disposable once the import finishes; if it references, move the file somewhere stable before it is cleaned up, or the clip returns offline.
None of this is visible to the hosted service. It never reads the library, the event, the project file or the effects stack. It receives a video file — uploaded, or fetched from a public HTTPS URL — processes it and returns a file. Everything about where that file lives afterwards is Final Cut's business, which is also why the pass cannot disturb anything you have already cut.
- Know whether the library copies media in or references it in place.
- Import the result with a suffix, not a rename, so the original name still sorts.
- The hosted pass never reads the library or the project; it only reads the file you send.
Replacing the clip so trims, effects and audio survive
Download the result, import it, then replace rather than re-cut. The replacement workflow is the reason this round trip feels natural in Final Cut: point the sequence clip at the enhanced media and the trims, the effects stack, the keyframes and the connected audio references follow the clip onto the new file. Cutting the shot in again by hand throws all of that away and invites a sync error you will chase for an hour.
Watch the geometry. Replacement is faithful only when the new file has the same duration and cadence; if the pass changed frame rate or length, expect to re-time and to re-check anything that depends on timing. If the enhanced file carries a different frame size, decide explicitly whether the clip should be conformed, scaled in the inspector, or left at its native size inside the project frame — do not let a default decide for you.
Grade after the round trip. Anything baked into the export becomes part of the source the model reads, and a heavy look can push a model that is trying to estimate texture. Keep the original clip disabled on a track above the replaced one until the sequence is signed off, so a comparison is one toggle away rather than an afternoon of re-exporting.
- Replace the clip's media rather than re-cutting, so trims and effects survive.
- Match duration and cadence, or plan to re-time and re-check sync.
- Grade after the swap; keep the original disabled on a track above.
Connected audio stays in the edit
Connected audio is the quiet advantage of working this way. Audio that is connected to a video clip in Final Cut moves with it, and a media replacement preserves the connection — which means the pass never has to touch sound, and a mix you have already balanced stays exactly as you balanced it.
The hosted pass has no audio handling at all. The request carries the video, the model, the resolution tier and the billed duration; there is no audio track in it and none comes back. That is less a limitation than a division of labour: the picture goes out and returns, the sound never leaves the edit.
Check one thing before replacing. If the clip carries a retime, a speed change or any duration-altering effect, confirm the enhanced file covers the range the cut actually uses. A trimmed clip may show only a fraction of the source, and there is no reason to pay for seconds the sequence never displays.
- The request has no audio track; connected audio stays where it is.
- A media replacement keeps connected audio attached to the clip.
- Confirm the enhanced file covers the range the cut uses, not the whole source.
What a minute of Final Cut footage costs in credits
At the Standard model, 1080p bills 540 credits per minute of submitted source footage, which is 32,400 credits an hour. That is the figure to budget with, because it is the tier most edit work actually needs: a 1080p project that has to come back as a clean 1080p master, or a 1080p clip that has to survive a 4K delivery.
4K on the same model bills more per second than 1080p, and the difference buys compatibility with a delivery spec rather than recovered detail. Convert to money at the Creator yearly rate of $0.0093 per credit: a minute of 1080p Standard work is about $5.01, an hour about $300. Creator's 106,800 credits cover roughly 197 minutes at Standard 1080p, or about 53 minutes at Standard 4K.
Read those numbers against your own cut, not the project length. A twenty-minute documentary with ninety seconds of genuinely poor archive footage is a ninety-second job; the credits follow the seconds you submit, not the runtime of the sequence. One source can run up to 10 minutes, but a long project is normally handled clip by clip — which is also the only way to judge one result before committing the rest.
- 1080p Standard is 540 credits a minute, 32,400 an hour.
- At the Creator yearly rate that is about $5.01 a minute of footage.
- You pay for submitted seconds, so collect only the clips that need the pass.
What this page cannot promise
A pass changes how existing footage is rendered, not what was recorded. The limits below are the ones that change editing decisions, written here rather than discovered after a render when the only fix is starting over.
- No model recovers information the camera did not capture. A prediction can look sharper than the original without being more accurate, and at full size that difference is visible.
- Waxy skin, reshaped lettering and shimmering edges are the usual failure modes. They show on close inspection, so compare the result at full size before you commit a whole project.
- The pass handles no audio. Connected audio stays in Final Cut and must simply remain connected to the replaced clip.
- This is a hosted pass, not a Final Cut effect or plug-in. It does not read the library, the event, the project file or the grade; it reads the video file you send.
- Do not upload client, confidential or rights-restricted footage to a hosted service unless you are authorized to send it, and check the client's data terms before you do.
Sources for the Final Cut Pro facts on this page
Each linked page was opened on November 9, 2026. Apple updates its documentation continuously, so the links are dated and the claims are kept narrow enough to check.
- Apple Final Cut Pro user guide
Apple publishes the Final Cut Pro user guide, where project properties and clip conform behaviour are documented together. This page keeps its claims to what those settings do, not to a specific menu path that a future version could move.
- Wikipedia: Apple ProRes
ProRes is an intermediate codec family designed for editing and post-production rather than final delivery, with 4:2:2 10-bit variants — the reason it survives an extra processing step better than a delivery codec.
- Wikipedia: Advanced Video Coding (H.264/AVC)
H.264 is a lossy, block-based codec: it discards detail that cannot be reconstructed on decode, so an already-compressed export is a weaker source for a pass than the original media.
Final Cut Pro upscaling questions
Can Final Cut Pro upscale video with AI?
Final Cut Pro can resize a clip to fill a larger project and it has machine-learning assisted features such as object tracking and automatic reframing, but it is not a video super-resolution tool: Spatial Conform and the inspector's scale decide how existing pixels are distributed. To reconstruct detail rather than redistribute it, export the clip and run it through an upscaling model, then replace the clip with the result.
Should I upscale before or after editing in Final Cut?
After, in almost every case. Lock the cut first, then pass only the clips that survived it. Passing before the edit charges credits for footage you will trim and separates clips from the sequence context you will grade and mix them in. The exception is a deliverable whose final frame size changes composition; settle that before the edit and test one clip first.
What export settings should I use before uploading?
Export at the clip's native frame size, from the original media, once, as ProRes 422 or 422 HQ. Do not export to the target resolution first: that fills the new pixels with Final Cut's interpolation, which the model then treats as real detail. Keep the file under 500 MB, or provide a publicly reachable HTTPS URL for a larger master.
Will replacing the clip keep my effects and audio?
Yes, if the new file matches the old one in duration and cadence. Pointing the sequence clip at the enhanced media keeps the trims, the effects stack, the keyframes and the connected audio attached. If the frame size or frame rate differs, expect to adjust the inspector scale or conform deliberately, and re-check any sync that depends on timing.
How many credits does a minute of Final Cut footage cost?
At the Standard model, 1080p bills 540 credits per minute of submitted source footage, or 32,400 credits an hour; 4K on the same model bills more per second. At the Creator yearly rate of $0.0093 per credit, a minute is about $5.01. You pay for the seconds you upload, so the practical saving is sending only the clips that need it.