SeedVR2
  • Pricing
  • Compare
SeedVR2

Depixelate video · blocking, mosaic and credits checked Oct 2026

Depixelate video: what a model can honestly rebuild

Pixelation has at least four different causes, and only some of them respond to reconstruction. This page separates low native resolution, low-bitrate blocking, deliberate mosaic blur and second-generation compression, explains what this hosted pipeline sends to the model, and prices a minute of blocky footage across the five models before you commit a whole file.

Test a blocky five secondsSee the credit tiers

Artifact definitions, credit prices and yearly plans checked October 9, 2026

Owned still example, then your own blocky frame

The still pair is a controlled first-party SeedVR2 cleanup example built from repository-owned art. It shows the review layout to use on your own footage: the same crop, the same scene, compared at full size instead of in a small preview.

Owned SeedVR2 source still before cleanup
Owned source still
Owned SeedVR2 2K still after cleanup
SeedVR2 2K still

Repository-owned demonstration media, generated from the exact owned source recorded in its provenance file; no customer or third-party footage is used. Judge a deblocking pass only on your own compression history, compared against the untouched file.

This page is published by SeedVR2.net, which sells the hosted upscaler embedded below. It is a how-to page, not a deblocking filter with tunable strength: the service reconstructs and enlarges video, and blockiness is reduced as a consequence of that reconstruction rather than by a separate deblock pass. Artifact definitions are quoted from Wikipedia and dated; credit figures come from this site's own billing table on October 9, 2026.

Send the blockiest five seconds through the live upscaler

Cut five to ten seconds around the worst blocking — a flat wall, a dark gradient, a fast pan — and upload it as a supported file or a public HTTPS URL. Choose the model and the output tier, read the credit quote shown before submission, and compare the result with the untouched original at full size instead of trusting a preview.

First eligible 5-second 720p Standard run: free

Verify your email to use your first video run without credits or a card. A failed run does not use the trial; longer clips and other settings show their exact credit cost before submission.

Browser upload limit: 500 MB. For larger files, paste a publicly accessible HTTPS URL. Each job supports videos up to 10 minutes.

Quick scene presets

Presets pick a model for a common scenario. You can still switch models manually below.

Upscaling model

Standard costs the least. Use a short representative clip before paying to process a long video.

45 credits for this clip0 available45 short
Waiting for a video

Upscaled preview

Compare the enhanced output before exporting the final file.

Standard1080P

Upload a clip, paste a direct video URL, or load the sample. No example video is downloaded until you ask for it.

Tip: keep your original FPS and avoid pre-scaling. The upscaler handles cadence better than most NLE plugins.

Test before processing the full video

Upscaling cannot recreate detail removed by heavy messaging compression. Test the hardest 5–10-second segment first; a higher-priced model is not automatically a better fit.

A long blocky recording is a yearly job, not one clip

Starter is $118.80 for 9,600 credits, Creator is $238.80 for 28,000 and Studio is $598.80 for 80,000, billed once with the credits upfront. At 540 credits a minute for 1080p Standard work, one Creator year covers about 10 hours of source footage.

See the yearly credit plans

Four numbers before you try to depixelate

Two describe the service and two describe the file you bring. They matter because the honest question is not whether blockiness can be reduced but whether the pixels behind the blocks were ever recorded.

Billing starts at
5 seconds

Billed duration is rounded up from a five-second minimum, and one source can run for 10 minutes at most, so testing the worst scene first is cheap by design.

What you hand over
500 MB or a public URL

A supported video file such as MP4, MOV, MKV, WebM or AVI of at most 500 MB, or a publicly reachable HTTPS video URL.

Standard model cost
9 credits a second at 720p and 1080p

2K bills 17 credits a second and 4K bills 33 at the same model; FlashVSR bills 30 at 1080p and SeedVR2, Pro and Ultimate bill 49 at 1080p.

Not offered
No deblocking strength control

The request carries the file or URL, the model, the output tier and the billed duration. There is no deblocking, sharpening or grain control, and no audio setting.

Blocking, mosaic pixelation and mosquito noise are not one defect

Pixelation in the strict sense is a display effect: Wikipedia's pixelation article defines it as showing a bitmap or part of a bitmap so large that the individual single-coloured display elements become visible, and adds that depixelization attempts to reconstruct the appearance of the original image. The word attempts is doing real work there, because the pixels that were discarded at some earlier encode are not stored anywhere in the file you have now.

The blockiness people usually mean is a compression artifact. Wikipedia's compression artifact article explains that block-based transform coding quantises each block separately; below a certain bitrate the higher-frequency coefficients are quantised to zero, so each block reconstructs as a blurry low-resolution patch, and neighbouring blocks differ enough to leave visible discontinuities at block boundaries that show up most clearly in flat areas.

Motion adds a second artifact on top. The same article describes mosquito noise — a shimmering blur of dots around edges, caused by block-based DCT compression — and notes that in motion-predicted video the artifacts persist across several generations of decompressed frames and move with the optical flow. That is why a still frame can look almost clean while the same shot crawls in playback, and why a re-encoded copy of a re-encoded copy is the hardest and least rewarding case.

  • Pixelation means individual pixels are visible because the bitmap is shown too large.
  • Blocking comes from quantised transform blocks and is most visible in flat areas.
  • Mosquito noise hugs edges and travels with motion across decompressed frames.

Work out which of the four causes you actually have

Low native resolution is the first cause and the one a model can help with most directly: a 480p or 360p source simply has few real pixels, and enlarging it makes that visible. Low-bitrate blocking is the second: the frame size may be perfectly adequate while the encoder had too few bits, which is common in long recordings, in screen recordings of a video player and in anything re-uploaded to a chat app. Deliberate mosaic blur, used to obscure a face or a plate, is the third, and it is not a compression artifact at all. Second-generation compression is the fourth, and it is the accumulation of the previous two.

Before spending credits, decide which one you are looking at. If a face has been deliberately mosaiced, a reconstruction model will invent a plausible face where the original was never recorded, and the page you are reading will not pretend that is recovery. If the file is a chat-app copy of a platform download, finding the original upload is worth more than any setting here. If the flat grey wall is banded with blocks while the foreground looks reasonable, that is classic low-bitrate blocking and it is a fair target.

One practical test separates resolution loss from bitrate loss: watch the same scene on a large screen and on a small one. Resolution loss looks soft at both sizes, because there is genuinely less detail; blocking is most visible at large sizes and in flat areas, and it crawls when the camera moves. Write down which one dominates before you upload anything.

  • Low resolution is a detail problem; blocking is a bitrate problem; mosaic blur is intentional.
  • Deliberate mosaic means the information is gone, not merely compressed.
  • If the only source is a re-encoded copy, recovering the original beats any setting.

What the request carries, and what it cannot carry

A hosted job here sends the video file or a public URL, the model, the target resolution tier and the billed duration, and nothing else. There is no deblocking strength, no sharpening amount, no noise preset, no field-order option and no audio option. So the controls you actually have are which model you pick, which output tier you pick, and which five seconds you submit first.

The models are reconstruction and enlargement pipelines, not arithmetic deblockers. A deblocking filter smooths block boundaries by a rule; a reconstruction model re-synthesises the frame from a learned prior, which is why it can make a blocky wall look continuous and also why it can invent texture that was not in the original. Wikipedia's compression artifact article is candid about this class of fix, noting that no post-processing technique has been shown to improve image quality in all cases, which is why this page asks you to test rather than trust.

Two handover rules follow. Deinterlace before upload if your source is interlaced, because the request exposes no field-order control and an enhancement pass can otherwise sharpen comb teeth. Keep the original audio if the deliverable needs it, and re-attach it after the upscale, because no audio settings are sent.

  • The request sends the file, the model, the tier and the duration — nothing more.
  • Reconstruction can remove blocking and can also invent texture; test before trusting.
  • Deinterlacing and audio stay in your editor, before and after the upload.

A five-second test on the blockiest scene you have

Choose five to ten seconds that contain the worst case: a flat wall with visible blocks, a dark gradient with banding steps, a fast pan across texture, and any face you care about. Upload it, choose the model and the output tier, and read the credit quote before you submit. Because the minimum billed duration is five seconds, the test costs a small fraction of the full file and it is the only honest way to learn what a model does to your particular compression history.

Decide your pass and fail rules before viewing. Reject a setting when lettering changes shape, when a face becomes a different face, when flat areas acquire a crawl or a repeating pattern, when sharp edges grow haloes, or when detail that was stable across frames starts breathing. Accept it when block boundaries stop being visible, when the wall reads as a wall, and when faces and text hold their identity across a camera move.

Then process the rest in segments. One submission is capped at 10 minutes, so a long recording becomes several jobs; record the model, tier and credits per segment so a bad setting is not discovered late. Keep the untouched original so any scene can be re-run at a heavier model, and remember that a lighter model at a higher resolution is not the same trade as a heavier model at the same resolution.

  • Test the worst flat area plus a fast pan, not the cleanest frame.
  • Reject invented faces, reshaped letters, haloes and crawling flat areas.
  • Process in 10-minute segments after the test passes, keeping the original.

What a minute of blocky footage costs in credits

All figures come from the published credit table. At the Standard model, 720p and 1080p both bill 9 credits a second, which is 540 credits a minute and 32,400 an hour of source footage; 2K bills 17 a second and 4K bills 33. FlashVSR bills 30 credits a second at 1080p, and SeedVR2, Pro and Ultimate all bill 49 credits a second at 1080p.

Against the yearly plans, Creator is $238.80 for 28,000 credits, which is about 10 hours of 1080p Standard work and proportionally less at the heavier models; Starter is $118.80 for 9,600 credits and Studio is $598.80 for 80,000 credits. If you only need to check one scene, the smallest public general credit pack starts at $29.99 for 1,500 credits.

Two habits keep the bill honest. First, test blocky material at 1080p rather than 4K: the block grid is far larger than a 1080p pixel, so the extra output resolution mostly adds cost. Second, spend the heavier model where blocking is worst rather than everywhere, because the per-second difference between Standard and the heaviest models is more than five times.

  • Standard 1080p is 540 credits a minute at 9 a second; 720p bills the same.
  • FlashVSR 1080p is 30 a second; SeedVR2, Pro and Ultimate 1080p are 49 a second.
  • Test blocky scenes at 1080p; the block grid is already much larger than a 1080p pixel.

Judging a deblocked frame without fooling yourself

Compare the same frame at 100 percent, original beside result, on the display you will deliver on. Blocky material is unusually easy to flatter: a soft result can hide blocking simply by blurring it, and a sharp result can hide it by adding texture that belongs to the model rather than to the scene. The question to ask at every crop is not whether the blocking is gone but whether what replaced it is plausible.

Always watch motion. Block boundaries that are stable in a still can crawl once the camera moves, and reconstruction that looks crisp in one frame can boil on texture in the next. Step frame by frame through the fastest pan, then watch the same clip at normal speed; if a face or a sign changes shape between frames, the setting is wrong for that scene regardless of how good the still looks.

Keep a short record: source, timestamp, model, tier, credits, verdict, and one reason. Notes like that let you change a single variable at a time, and they also protect you from a second pass that removes the blocking you fixed along with the detail you wanted.

  • Compare at 100 percent and ask whether the replacement detail is plausible.
  • Step through the fastest pan; watch for crawling blocks and boiling texture.
  • Record source, timestamp, model, tier, credits and one reason per verdict.

Mosaic blur, privacy and the limits of reconstruction

Mosaic blur applied on purpose is a different case from compression, and it is worth stating plainly: when a face or a licence plate has been replaced with large blocks, the underlying pixels are not in the file. A reconstruction model asked to enlarge those blocks will produce a plausible-looking patch that is a synthesis, not a recovery, and presenting that as the original would be false. That boundary is not a technicality; it is the difference between a clean-up tool and a fabrication tool.

The same caution applies to anything whose value depends on being exact: a document on screen, a serial number, a date stamp, a medical image, a legal exhibit. Upscaling can make such a frame easier to look at and easier to encode for delivery, but it cannot be used as evidence about what a low-resolution patch originally contained, because every reconstructed pixel is a model output rather than a measurement.

Where the content is ordinary and the blocking came from bitrate, the calculation changes: a wall, a sky, foliage or fabric can be reconstructed convincingly, and the main risk is over-smoothing rather than invention. That is why the workflow on this page starts with the worst five seconds: it is the fastest way to see which of those two regimes your footage is in.

  • Deliberate mosaic means the information is gone; a model would be inventing.
  • Never present reconstructed detail as evidence of what a low-resolution patch contained.
  • Ordinary textures are fair targets; the main risk there is over-smoothing.

What each model costs while it reconstructs blocky footage

Credits per second are read from this site's published billing table; the per-minute column multiplies those rates by sixty. All figures are per second or per minute of source footage, and every model bills from a five-second minimum.

What each model costs while it reconstructs blocky footage
ModelCredits a second at 1080pCredits a minute at 1080pUse it when
Standard9540The default starting point. Cheapest per second on the page, and 720p bills identically, so 1080p costs nothing extra.
FlashVSR301,800A faster reconstruction model for material where Standard leaves visible block boundaries in flat areas.
SeedVR2492,940The heaviest diffusion-based model, for the worst blocking and for edges that Standard makes shimmer.
Pro492,940The heavier production tier, billed at the same 1080p rate as SeedVR2 for workflows that expect it.
Ultimate492,940The top tier, also 49 credits a second at 1080p and 131 a second at 4K when a delivery requires it.

A heavier model is not automatically the answer for blocky material. Strong reconstruction removes blocking but can also smooth genuine texture and, at deliberate mosaic, invent detail that was never recorded. Test two adjacent tiers on the worst scene, compare at full size, and choose the one whose replacement detail you can defend.

What this page cannot promise

Removing blocking is a reconstruction decision, not a recovery guarantee. The limits below change project outcomes, so they are stated here rather than discovered after a full file has been processed.

  • There is no deblocking strength, sharpening amount or noise control. You choose a model and an output tier, and the amount of cleanup is a property of the model.
  • Reconstruction invents plausible detail. On deliberate mosaic blur, on faces and on anything whose value depends on exactness, the output is a synthesis and must not be presented as the original content.
  • Pixels removed by an earlier low-bitrate encode are not stored in the file. A model can make the frame look cleaner; it cannot restore the values that were quantised away.
  • Artifacts that persist across frames travel with the picture, so a copy of a copy is the hardest and least rewarding case, and recovering the original upload beats any setting.
  • The request carries no audio settings. Keep the original soundtrack and re-attach it after the upscale if the deliverable needs sound.
  • Do not upload copyrighted, confidential or rights-restricted recordings unless you are authorised to process them through a hosted service.

Sources for the artifact claims on this page

Each external page was opened on October 9, 2026, so the claim can be checked rather than trusted. Definitions of pixelation and of compression artifacts do not change often, but the links are dated anyway.

  • Wikipedia: Pixelation

    Pixelation is caused by displaying a bitmap, or part of a bitmap, at such a large size that the individual single-coloured pixels become visible; depixelization attempts to reconstruct the appearance of the original, unpixelated image.

  • Wikipedia: Compression artifact

    Block-based transform coding quantises each block separately, so at low bitrates blocks reconstruct as blurry low-resolution patches with discontinuities at block boundaries that are most apparent in flat areas; mosquito noise around edges comes from block-based DCT compression, and video artifacts persist across several generations of decompressed frames and move with the optical flow.

Depixelate video questions

How do I depixelate a video without a strength slider?

You choose the model, the output tier and the five seconds you submit. Take the worst flat area plus a fast pan, run it at Standard 1080p first, then on a heavier model such as SeedVR2, and compare both against the untouched original at 100 percent. Keep the better pass and process the rest in 10-minute segments. If the blockiness is deliberate mosaic, stop: that information is not in the file and reconstruction would be inventing it.

What does it cost to remove blocking from a video?

The Standard model bills 9 credits a second at 720p and 1080p, which is 540 credits a minute and 32,400 an hour. FlashVSR bills 30 a second at 1080p, and SeedVR2, Pro and Ultimate bill 49 a second at 1080p. Creator's 28,000 credits cover about 10 hours of 1080p Standard footage, and the smallest public general pack is $29.99 for 1,500 credits.

Can it undo a mosaic blur that was added on purpose?

No, and this page will not imply otherwise. Mosaic blur replaces an area with large blocks, and the pixels underneath are not stored in the file. A reconstruction model asked to enlarge those blocks produces plausible invented detail, which is a synthesis rather than a recovery. Treat any output on deliberately mosaic material as generated content, never as evidence of what the original frame contained.

Should I output 4K when the source is already blocky?

Usually not. If the blockiness comes from low-bitrate encoding, the compression grid is far larger than a 1080p pixel, so a 4K output adds cost without adding real structure. At the Standard model 4K bills 33 credits a second against 9 for 1080p, and 720p bills the same as 1080p. Spend on the model instead: the per-second gap between Standard and the heaviest models is more than five times.

What can I upload, and how long can a clip be?

A supported digital video file such as MP4, MOV, MKV, WebM or AVI of at most 500 MB, or a publicly reachable HTTPS video URL. One source can run for up to 10 minutes and billing starts at a five-second minimum rounded up, so long recordings are submitted in segments. Deinterlace before upload if the capture is interlaced, because the request exposes no field-order setting.

Continue the repair

Video enhancer: the general cleanup routeUpload limits, model choice and how a general enhancement pass differs from a defect-specific job.4K video upscalerWhen a delivery genuinely needs a 4K frame, and what the Pro 4K minimum costs.Old video restoration workflowThe archive route for film, camcorder and family recordings, including how to protect the master copy.Run the video upscaler directlyOpen the tool without the guide and test one blocky scene from your own file.
SeedVR2

SeedVR2 is an independent AI upscaling workspace for image and video upscaling, clear job tracking, and delivery workflows.

Launched on FazierLaunched on FazierFeatured on ToolPilot.ai
Company
  • About
  • Blog
  • Tutorial
  • Support
Legal
  • Terms of Service
  • Privacy Policy
  • Refund Policy
  • Acceptable Use Policy
SeedVR2 resources
  • SeedVR2 model download (3B/7B)
  • SeedVR2 ComfyUI workflow
  • SeedVR2 Hugging Face models (3B/7B)
  • SeedVR2 GitHub repositories
  • SeedVR2 upscaler download (no app)
  • AI image upscaler online
  • AI video upscaler online
  • Best AI video upscaler compared
  • Video restoration for studios
  • Professional video delivery

Get product updates

We'll email you once when a new feature or model launches. No spam.

SeedVR2 is an independent service that provides access to third-party AI models and workflows. We are not affiliated with, endorsed by, or sponsored by the model providers.

© 2026 SeedVR2 All Rights Reserved.