Video denoise · grain, noise and credits checked Oct 2026
Video denoise without erasing real texture
Noise is not one defect, and a single slider would not fix it. This page separates sensor noise, film grain, chroma noise and compression artifacts, explains what this hosted pipeline can and cannot do about each of them, and prices a minute of noisy footage across the five models before you spend credits on a whole reel.
Owned still example, then your own noisy scene
The still pair is a controlled first-party SeedVR2 cleanup example built from repository-owned art. It shows the review layout to use on your own footage: same crop, same scene, compared at full size rather than in a small preview.


Repository-owned demonstration media, generated from the exact owned source recorded in its provenance file; no customer or third-party footage is used. Judge a denoise pass only on your own noise, compared against the untouched file.
This page is published by SeedVR2.net, which sells the hosted upscaler embedded below. It is a how-to page, not a dedicated denoiser: the service reconstructs and enlarges video, and noise reduction happens as a by-product of that reconstruction rather than through a separate noise pass. Noise definitions are quoted from Wikipedia and dated; credit figures are read from this site's own billing table on October 9, 2026.
Send the noisiest five seconds through the live upscaler
Cut five to ten seconds from the darkest or grainiest part of the clip, upload it as a supported file or paste a public HTTPS URL, pick the model and the output tier, and read the credit quote that appears before you submit. Billing starts at five seconds per source, so a short test tells you whether the settings are worth applying to the rest of the recording.
First eligible 5-second 720p Standard run: free
Verify your email to use your first video run without credits or a card. A failed run does not use the trial; longer clips and other settings show their exact credit cost before submission.
Browser upload limit: 500 MB. For larger files, paste a publicly accessible HTTPS URL. Each job supports videos up to 10 minutes.
Quick scene presets
Presets pick a model for a common scenario. You can still switch models manually below.
Upscaled preview
Compare the enhanced output before exporting the final file.
Upload a clip, paste a direct video URL, or load the sample. No example video is downloaded until you ask for it.
Tip: keep your original FPS and avoid pre-scaling. The upscaler handles cadence better than most NLE plugins.
Test before processing the full video
Upscaling cannot recreate detail removed by heavy messaging compression. Test the hardest 5–10-second segment first; a higher-priced model is not automatically a better fit.
Four numbers to fix before you denoise
Two of these describe the service and two describe what you bring to it. Read them first: the billing floor and the upload ceiling decide what a realistic test looks like, and the absence of a strength control decides how you should plan the work.
- Billing starts at
- 5 seconds
- What you hand over
- 500 MB or a public URL
- Standard model cost
- 9 credits a second at 720p and 1080p
- Not offered
- No denoise-strength slider
Billed duration is rounded up from a five-second minimum, and one source can run for 10 minutes at most, so a test costs a handful of credits.
A supported video file such as MP4, MOV, MKV, WebM or AVI of at most 500 MB, or a publicly reachable HTTPS video URL.
At the same model, 2K bills 17 credits a second and 4K bills 33; the heavier SeedVR2 model bills 49 credits a second at 1080p.
The request carries the file or URL, the model, the output tier and the billed duration. There is no separate noise-reduction control, no audio setting and no field-order or frame-rate option.
What gets called noise, and what each kind actually is
Film grain is an optical effect rather than dirt on the file. Wikipedia's film grain article describes it as the random optical texture of processed photographic film, developing from small particles of metallic silver or dye clouds produced from silver halide grains that received enough photons, and notes that its magnitude depends on both the film stock and the definition at which the picture is viewed, becoming objectionably noticeable in an over-enlarged film photograph. That last clause matters here: enlarging a grainy frame makes the grain look worse even though nothing was added to the file.
Digital noise has different causes. Sensor noise rises with ISO and with heat, and appears as fine luminance speckle plus blotchy colour; it is usually strongest in shadows. Compression noise is a third thing again: Wikipedia's compression artifact article explains that block-based transform coding quantises each block separately, which produces visible blocking and block boundaries that are most obvious in flat areas, plus ringing around edges that turns into mosquito noise in motion because the artifacts persist across decompressed frames and travel with the optic flow.
The practical reason to separate them is that they respond differently. Grain sits across the whole frame at roughly one scale; sensor speckle is concentrated in dark areas; blocking follows the encoder's block grid; mosquito noise hugs edges. A reconstruction pass that models the scene can suppress a good deal of speckle and blocking, but the same pass that removes grain from a 1970s interview will also remove the grain that told you it was shot on film.
- Grain is a photographic effect and grows more visible the more you enlarge it.
- Sensor noise is luminance speckle and colour blotching, worst in shadows and at high ISO.
- Blocking and mosquito noise are compression artifacts, so they follow the encoder's grid and edges.
What this pipeline sends, and what it deliberately does not
A hosted job here carries four things to the provider: the video file or a public URL, the chosen model, the target resolution tier and the billed duration. That is the whole request. There is no denoise-strength value, no noise-profile preset, no chroma/luma split, no audio option and no field-order or frame-rate setting. If you need a precisely tuned spatial or temporal denoiser with a strength parameter, that is a different class of tool and this page will not pretend otherwise.
What the models are is video restoration and enlargement pipelines: heavy reconstruction models that re-synthesise detail and, as part of that reconstruction, tend to reduce speckle, fine blocking and mosquito noise. SeedVR2 is the diffusion-based model and the heaviest of the five, FlashVSR is a faster reconstruction model, and Standard is the cheapest general-purpose option. None of them exposes a number that says how much noise to remove, so the control you have is model choice, output tier, and which clip you submit.
Two consequences follow. First, dose is chosen by the model rather than by you, so the honest workflow is trial and comparison, not dialling in a value. Second, anything the service does not accept has to be handled before upload: if a capture is interlaced, deinterlace it first; if the soundtrack matters, keep the original audio and re-attach it after the upscale, because the request carries no audio settings at all.
- The request carries the file, the model, the tier and the duration — nothing else.
- Noise reduction is a by-product of reconstruction, not a control you set.
- Deinterlacing and audio stay in your editor, before and after the upload.
A five-second test that decides the whole reel
Pick five to ten seconds from the worst part of the recording: the darkest shot, the fastest movement, any on-screen text, and the specific texture you are worried about losing — fabric, foliage, skin, brick. Upload it, choose the model and the output tier, and read the credit quote shown before submission. Because the minimum billed duration is five seconds, a test costs a small fraction of the full clip, and it is the only way to find out what a model does to your particular noise.
Write your pass and fail rules before you look at the result, so the comparison stays honest. Reject a setting when skin turns waxy, when hair and foliage collapse into flat smears, when straight edges shimmer or crawl between frames, when fine texture becomes a repeating pattern, or when lettering changes shape. Accept it when grain reduces without the picture going plastic and when detail holds steady across a camera move rather than flickering.
Only then process the rest, in segments. One source is capped at 10 minutes, so a long recording becomes a series of submissions; keep a note of the model, tier and credits per segment, because the cheapest mistake to avoid is discovering a bad setting on the fortieth minute of a fifty-minute file. Keep the original untouched so you can always re-run a scene at a different model.
- Test the darkest, fastest, most textured scene, not the cleanest one.
- Fix pass and fail rules first; waxy skin and flickering edges are rejections.
- Process in 10-minute segments after the test passes, keeping the original.
What a minute of noisy footage costs in credits
Every figure on this page comes from the published credit table rather than from an estimate. At the Standard model, 720p and 1080p both bill 9 credits a second, which is 540 credits a minute and 32,400 an hour of source footage; 2K bills 17 a second and 4K bills 33. FlashVSR bills 30 credits a second at 1080p, and the SeedVR2, Pro and Ultimate models all bill 49 credits a second at 1080p, with heavier rates above that tier.
Convert that into the plan you would actually buy. Creator is $238.80 for 28,000 credits, which covers about 10 hours of 1080p Standard work at 32,400 credits an hour, and less at the heavier models. Starter is $118.80 for 9,600 credits and Studio is $598.80 for 80,000 credits. If you only need a sample, the smallest public general credit pack starts at $29.99 for 1,500 credits.
The useful comparison is between models, not between resolutions, for noise work. Dropping from 4K to 1080p at the Standard model cuts the bill to roughly a quarter while keeping the same reconstruction, and 720p bills identically to 1080p, so there is rarely a reason to choose it. Moving from Standard 1080p to SeedVR2 1080p multiplies the per-second cost by more than five, so reserve the heaviest model for the scenes where the cheap one visibly fails.
- Standard 1080p is 540 credits a minute at 9 a second; 720p bills the same.
- FlashVSR 1080p is 30 a second; SeedVR2, Pro and Ultimate 1080p are 49 a second.
- Creator's 28,000 credits are about 10 hours of 1080p Standard footage.
How to judge the result without flattering it
Review at full size on the display you will actually use, and compare the same frame in both files — the original on one half of the screen and the result on the other, cropped to the same 100 percent view. A small preview hides exactly the damage that matters: smeared texture, reshaped lettering and stabilised-looking edges that are being invented frame by frame.
Watch motion, not just stills. Compression artifacts and denoising both behave differently across time: blocking that is invisible in a still can crawl, and a reconstruction that looks crisp in one frame can flicker on hair or foliage in the next. If your player can step frame by frame, do so around a fast pan and around any face, then watch the same scene at normal speed.
Keep the notes short and comparable: source, scene timestamp, model, tier, credits, verdict and the single reason for that verdict. Notes like that are what let you change one variable at a time instead of re-testing blindly, and they are also what stops a second pass from undoing the grain you decided to keep.
- Compare the same frame at 100 percent, original versus result, side by side.
- Step frames through a fast pan; check faces and foliage for flicker.
- Record source, scene, model, tier, credits and one reason per verdict.
When grain is the picture rather than the problem
Grain carries information. On film it is a record of the stock and the exposure, and in a documentary or an archive transfer it is part of what the footage is. A model that smooths it away produces a cleaner frame and a less truthful one, so decide before you start whether the grain is a defect to remove or a property to preserve, and write that decision down with the test notes.
There are also cases where the honest answer is to change the source instead of the settings. If the noise arrived in a re-encode — a messenger copy, a screen recording of a player, a download from a platform that compressed it again — then recovering the original file removes more noise than any model will. If the noise came from a very dark exposure, re-shooting or re-capturing with more light beats reconstruction every time.
And if the soundtrack needs repair, this is not the tool for it. Audio noise reduction is a separate job with separate tools; this pipeline takes the picture, and the audio has to be preserved and re-attached afterwards if you need it. Being clear about that boundary saves credits and avoids a deliverable that nobody can use.
- Decide up front whether grain is a defect or part of the record.
- If a re-encoded copy is your only source, recovering the original beats any settings.
- Audio repair is out of scope; keep and re-attach the original soundtrack.
What each model costs while it reconstructs noisy footage
Credits per second are read from this site's published billing table; the per-minute column is those rates multiplied by sixty. All figures are per second or per minute of source footage, and every model bills from a five-second minimum.
| Model | Credits a second at 1080p | Credits a minute at 1080p | Use it when |
|---|---|---|---|
| Standard | 9 | 540 | The default. The cheapest per second on the page, and 720p bills identically, so 1080p is the free choice. |
| FlashVSR | 30 | 1,800 | A faster reconstruction model when Standard leaves blocking or fine speckle you can still see. |
| SeedVR2 | 49 | 2,940 | The heaviest diffusion-based model, for scenes where the cheapest option visibly fails on texture. |
| Pro | 49 | 2,940 | The heavier production tier, billed at the same 1080p rate as SeedVR2 and used when a workflow expects it. |
| Ultimate | 49 | 2,940 | The top tier, also 49 credits a second at 1080p, and 131 a second at 4K if the delivery needs it. |
Higher tiers are not automatically cleaner. The heavier models work harder on reconstruction, which usually suppresses more speckle and blocking, but they can also smooth deliberate grain and cost five times as much per second. Test the worst scene at two adjacent tiers, compare at full size, and let the comparison decide rather than the price badge.
What this page cannot promise
Cleaning noise is a reconstruction decision, not a recovery guarantee. The limits below change project outcomes, so they are stated here rather than discovered after the credits are spent.
- There is no denoise-strength control, no spatial or temporal noise profile and no chroma/luma split. You choose a model and a tier, not a dose.
- Deliberate grain, film texture and paper texture can be smoothed away along with the noise you wanted gone. Decide which one you are looking at before you submit a whole reel.
- Compression artifacts that persist across frames tend to travel with the picture, so a re-encoded copy of a re-encoded copy is the hardest case and the least rewarding one.
- The request carries no audio settings. Keep the original soundtrack and re-attach it after the upscale if the deliverable needs sound.
- Do not upload copyrighted, confidential or rights-restricted recordings unless you are authorised to process them through a hosted service.
- No model recovers detail the source never recorded. Suppressing blocking can make a frame look cleaner and still leave it less sharp than a clean capture of the same scene.
Sources for the technical claims on this page
Each external page was opened on October 9, 2026, so the claim can be checked rather than trusted. Definitions of grain and of compression artifacts do not change often, but the links are dated anyway.
- Wikipedia: Film grain
Film grain is the random optical texture of processed photographic film, developing from small particles of metallic silver or dye clouds produced from silver halide grains; its magnitude depends on both the film stock and the definition at which the picture is observed, and it can become objectionably noticeable in an over-enlarged film photograph.
- Wikipedia: Compression artifact
Block-based transform coding quantises each block separately, producing visible blocking and discontinuities at block boundaries that are most apparent in flat areas; video artifacts such as mosquito noise arise from block-based DCT compression and tend to persist across several generations of decompressed frames, moving with the optical flow.
Video denoise questions
How do I denoise a video without a strength slider?
You choose the model and the output tier instead of a dose. Cut five to ten seconds from the noisiest scene, run it at the Standard model at 1080p, and compare it with a heavier model such as SeedVR2 on the same scene. Keep the better result and process the rest of the clip in 10-minute segments. Write your pass and fail rules before you look, because waxy skin and smeared foliage are easy to miss in a small preview.
How many credits does denoising a video cost?
The Standard model bills 9 credits a second at 720p and 1080p, which is 540 credits a minute and 32,400 an hour. FlashVSR bills 30 a second at 1080p and SeedVR2, Pro and Ultimate bill 49 a second at 1080p. Creator's 28,000 credits cover about 10 hours of 1080p Standard footage, and the smallest public general pack is $29.99 for 1,500 credits.
Does this remove background noise from the audio too?
No. The upscale request carries the video file or URL, the model, the output tier and the billed duration, and no audio settings at all. The soundtrack is untouched and not managed by this pipeline, so if the deliverable needs sound, preserve the original audio and re-attach it after the upscale in your editor. Audio noise reduction is a separate task with separate tools.
Will it remove film grain from an old recording?
Often it will, which is not always what you want. A reconstruction model tends to smooth grain that sits at a fine scale, and on an archive transfer that grain is part of the record. Test one scene, compare it with the untouched capture at full size, and decide whether the cleaner frame is the better frame. If grain is deliberate, keep the original; if it is a compression by-product, the reconstruction is usually the improvement.
What can I upload, and how long can a clip be?
A supported digital video file such as MP4, MOV, MKV, WebM or AVI of at most 500 MB, or a publicly reachable HTTPS video URL. One source can run for up to 10 minutes, and billing starts at a five-second minimum rounded up, so longer recordings are submitted in segments. Interlaced captures should be deinterlaced before upload, because the request exposes no field-order setting.