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After Effects · comp resolution, export and credits checked Nov 2026

Upscale video for After Effects without resampling the comp

After Effects runs into resolution problems from a different direction than an editor: you composite at a fraction of full resolution to keep playback workable, or you drop a small source into a large comp and scale it until it goes soft. Both are resampling, and both have a fix that is not an upscaler. This page covers what scaling inside a comp does, why rendering small and upscaling afterwards is a false economy, what to export so an AI pass gets a clean source, how to replace the footage without losing the animation, and what submitted seconds cost in credits.

Test one comp shotSee credits per minute

Comp resolution, export paths and yearly plans checked November 9, 2026

Run the low-resolution shot through the hosted pass

Export a five-to-ten second slice of the shot that is genuinely soft — the low-resolution source, the nested comp that was rendered too small, the layer scaled well past its pixels — and upload it as a supported file or paste a public HTTPS URL. Choose the model and the output tier, read the preflight credit quote, and submit only when the quote matches what you budgeted for that shot.

Browser upload limit: 500 MB. For larger files, paste a publicly accessible HTTPS URL. Each job supports videos up to 10 minutes.

Quick scene presets

Presets pick a model for a common scenario. You can still switch models manually below.

Upscaling model

Standard costs the least. Greater sharpness or a higher price does not guarantee unchanged facial detail.

45 credits for this clip0 available45 short
Waiting for a video

Upscaled preview

Compare the enhanced output before exporting the final file.

Standard1080P

Upload a clip, paste a direct video URL, or load the sample. No example video is downloaded until you ask for it.

Tip: keep your original FPS and avoid pre-scaling. The upscaler handles cadence better than most NLE plugins.

Test before processing the full video

Upscaling cannot recreate detail removed by heavy messaging compression. Test the hardest 5–10-second segment first; a higher-priced model is not automatically a better fit.

One-time 4K credit packs · No recurring subscription

Testing a single 4K clip or short project? Top up once without a monthly plan

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1,200 video credits · Built for Pro 4K & Standard 4K clip runs

Recurring workflow · Lower per-credit rate than one-time packs

Need ongoing video upscaling volume? Start on Monthly or save 2 months on Annual

Compare monthly & annual plans
Starter Monthly
$39 / mo

3,100 credits/mo · $390/yr (37,200 credits)

Creator Monthly
$99 / mo

8,900 credits/mo · $990/yr (106,800 credits)

Studio Popular
$149 / mo

14,400 credits/mo · $1490/yr (172,800 credits)

A series is a plan, not a top-up

Starter is $390 for 37,200 credits, Creator is $990 for 106,800 and Studio is $1490 for 172,800, billed once with the credits upfront. At 540 credits per minute of 1080p Standard footage, Creator covers about 197 minutes — usually several episodes of the shots that actually need the pass.

See the yearly credit plans

This page is published by SeedVR2.net, which sells the hosted upscaler embedded below. It is a workflow guide, not an Adobe product page: Adobe does not endorse this service and nothing here is an Adobe feature. The composition behaviour described below is what After Effects does with comp resolution, layer scale and footage replacement; credit figures are read from this site's own billing table and yearly plan prices on November 9, 2026.

Four decisions that decide the result

Two of these belong to After Effects and two belong to this service. Settle them before you touch the render queue, because the order decides whether the result is a cleaner frame or an expensive resample of an already-discarded one.

The setting that gets forgotten
Resolution is a render setting

A composition's Resolution menu halves or quarters the raster the comp is rendered at. It is easy to set for smooth playback and to leave set when the comp goes to the render queue, which produces a low-resolution master on purpose.

What scaling inside the comp does
Resample, not reconstruct

The Scale property, the Detail-preserving Upscale effect and collapsed nested comps all work from the pixels the layer already holds. None of them adds information the camera or the render never produced.

The false economy to avoid
Render small, upscale later

A low-resolution render has already averaged detail away. A model asked to restore it is guessing at what the renderer deliberately discarded, while rendering at full size would have cost render time rather than credits.

What you hand over
500 MB or a public URL

A supported video file (MP4, MOV, MKV, WebM, AVI and similar) of at most 500 MB, or a publicly reachable HTTPS video URL if the shot is larger.

What scaling inside a composition actually does

After Effects produces resolution problems from two directions, and they need different answers. The first is the composition itself: its Resolution menu lets you render and preview at a fraction of the frame size so the timeline stays responsive. That setting is not a preview-only convenience — a comp left at half resolution renders at half resolution. The second is a layer that was never big enough: you drop a small source into a large comp, drag the Scale property up until it fills the frame, and discover the picture has gone soft because you are magnifying a raster that was already the wrong size.

The Detail-preserving Upscale effect is the tool most people reach for here, and it is a good one: it pushes a layer to a much larger scale than a plain transform while keeping edges and fine texture from collapsing into mush. It is still working from the pixels the layer already has. The same is true of the Continuously Rasterize switch, which changes the resolution at which a pre-comp or a vector layer is rasterised inside its parent — that removes compounded resampling in nested comps, but it does nothing for video footage whose source is genuinely small.

Order matters inside a single comp too. Scale a layer up first and every effect after it — blur, glow, grain, keying — operates on the magnified, softened image. Apply those effects first and scale afterwards and they operate on sharper pixels that are then magnified. Neither order inserts detail, but the second keeps effects tuned at the size they were designed for, and working at a higher project bit depth keeps a heavy scale from banding as it lifts the contrast of the interpolation.

  • Comp Resolution is a render setting as much as a preview setting — set it back to full before rendering.
  • Detail-preserving Upscale improves the resample; it does not add information.
  • Continuously Rasterize helps vectors and pre-comps, not low-resolution video footage.
How a hosted upscale differs from a comp's rescaleWhat the resolution tiers cost per minute

Rendering small and upscaling later is a false economy

It is tempting to render the comp at half resolution because the render is long, then hand the file to an upscaler and let a model rebuild the missing detail. That trades render time for credits and loses the trade. The low-resolution render did not merely store less detail — it averaged neighbouring pixels together, deterministically, and threw the difference away. A model asked to restore it is not recovering those pixels; it is inventing plausible replacements for information that was already destroyed on purpose.

The comparison is not close, either. Raising the composition's resolution and rendering again costs machine time you already own. Rendering small and paying per submitted second costs money, and the best possible outcome is a frame that resembles the full-resolution render without being it. The only case where the pass is not second best is when the full-resolution render no longer exists to be made.

The same reasoning applies to the Output Module. Typing a larger size into the output's resize setting does not make the comp bigger; it resamples the finished frame on the way out, which is exactly the magnified-and-soft result you were trying to avoid. If the deliverable needs a bigger frame, change the composition's frame size, re-scale the layers that need it, and render that — the output module is the last place to solve a resolution problem, not the first.

  • A half-resolution render has discarded detail by averaging it away; a model cannot restore an average.
  • Rendering at full size costs render time; upscaling a small render costs credits and is still worse.
  • The Output Module's resize resamples the finished frame — it does not make the comp larger.

The legitimate case: a source that really is low resolution

The pass earns its place when the footage itself is small: phone captures, archival standard definition, downloaded clips, screen or drone recordings that were never high definition, or an older camera whose material now has to sit in a modern comp. There, nothing was thrown away that could have been kept — the detail was never recorded — and a model predicting plausible texture is doing something the app cannot, because the app has no information to work from either.

Run that pass on the raw shot, before it enters the composition. Not the composite, not the graded version, not a pre-render with motion blur baked in. A model fed a comp sees mixed sources at different scales, a look that was applied for taste, and effects it will treat as real texture — it has no way to know which parts of the frame are picture and which are treatment. Run it on the raw shot and the comp's blurs, keys, glows, grain and warps all act on a larger raster instead of magnifying a small one.

Judge the result in the comp, not in a viewer. Some effects depend on fine texture in ways a still frame will not reveal: a key pulls differently when predicted detail changes the edge, a tracker locks differently when grain has been smoothed, and a warp behaves differently on a sharper plate. Test one shot at the comp's full size, with the effects that matter to it switched on, before you commit the sequence to the same settings.

  • The honest use is footage recorded small, not footage you rendered small.
  • Feed the raw shot, before grading, keying and motion effects are baked in.
  • Judge the result with the comp's real effects applied, at full comp size.

Export, upscale, and replace the footage item

Export the shot at its native frame size, from the original media, once, with an intermediate codec — ProRes 422 or a comparable lightly compressed option exists to survive one more processing step without a visible generation loss. Do not export at the size you are aiming for: the export would fill the extra pixels with its own interpolation, and the model would then treat that interpolation as real image data. Native in, native out is the rule for anything you feed a model.

Bring the enhanced file back by replacing the footage item in the Project panel rather than rebuilding the layer. Every composition that uses the item updates at once, and the layer keeps its trims, keyframes, effects, masks and expressions. What does not adjust itself is the layer's size: if the pass doubled the linear dimensions, the new footage sits at twice the frame and the layer's Scale needs dividing by the same factor. Any scale keyframes need the same treatment, which is why it is worth writing down the factor before you start.

If the composition itself should now be larger — a 1080p comp that has to deliver a 4K master — change the composition's frame size rather than stacking a second scale on the layer. Nested comps and vector layers follow the new size and re-rasterise at it instead of being magnified, while raster footage gains nothing and should not be stretched to fill. Then re-check everything with a fixed pixel size: masks, blurs, grain, and motion blur, which are all defined in pixels and will read differently against a larger frame. Keep the original footage disabled rather than deleted until the final render is signed off.

  • Export at the shot's native size in an intermediate codec; never export at the target size.
  • Replace the footage item, then correct the layer's Scale and its keyframes by the same factor.
  • Grow the composition's frame size instead of stacking another scale; keep the original disabled.

What submitted seconds cost in credits

Credits follow submitted seconds, rounded up from a five-second minimum, so the unit of cost is the file you upload rather than the length of the comp. A shot that is on screen for two seconds still costs its full duration if you submit the whole clip, and a three-second shot bills at the five-second floor. Trim the segment you actually need before uploading, and remember that one source can run up to 10 minutes, so a long take is split rather than submitted in one piece.

At the Standard model, 1080p bills 540 credits per minute of source footage, which is 32,400 credits an hour — the reference figure for comp work, because most After Effects shots that need the pass are 1080p sources that have to survive a 1080p or 4K comp. Converted at the Creator yearly rate of $0.0093 per credit, a minute is about $5.01 and an hour about $300. Creator's 106,800 credits cover roughly 197 minutes of 1080p Standard footage, or about 53 minutes of Standard 4K.

Read those numbers against how a comp actually breaks down. A piece with forty short problem shots of three seconds each is billed at the five-second floor forty times, so it lands closer to two hundred seconds than to the hundred and twenty seconds that appear on the timeline — still far less than the sequence length, which is why quoting a cost per finished minute is the wrong estimate. Count the shots that need the pass, trim each to the part that needs it, and add up submitted seconds.

  • 1080p Standard is 540 credits a minute, 32,400 an hour.
  • At the Creator yearly rate a minute of footage is about $5.01.
  • Short shots bill at the five-second floor, so trim and count shots, not running time.

What this page cannot promise

An upscale changes how existing footage is rendered, not what was recorded. The limits below are the ones that change composition decisions, stated here rather than discovered after a render.

  • No model recovers information the camera did not capture. Predicted sharpness can look better than the original without being more accurate, and at full comp size that difference shows.
  • Waxy skin, reshaped lettering and shimmering edges are the usual failure modes. They surface on close inspection, which is why a full-size comparison on one shot is mandatory before a whole sequence.
  • This is a hosted pass, not a plug-in. It never sees the project file, the effect stack, the tracking data or the expression-driven animation, and it cannot re-time anything to what it returns.
  • The request carries no audio handling. Sound stays in the composition and is unaffected by the pass; only the picture is replaced.
  • Do not upload client, confidential or rights-restricted footage unless you are authorized to send it to a hosted service, and check the client's data terms before you do.

Sources for the After Effects facts on this page

Each link was checked on November 9, 2026. Adobe updates its documentation continuously, so the links are dated and the claims are kept narrow enough to check.

  • Adobe After Effects user guide

    Adobe documents composition settings and the render queue's output settings as the two places a comp's frame size and render resolution are chosen — which is why this page insists on raising the comp's resolution before rendering instead of upscaling a smaller render.

  • Wikipedia: Apple ProRes

    ProRes is an intermediate codec family designed for editing and post-production rather than final delivery, with 4:2:2 10-bit variants — the reason it survives an extra processing step better than a delivery codec.

  • Wikipedia: Super-resolution imaging

    Super-resolution is an inference problem: the extra detail is estimated from a model rather than measured, which is the distinction this page draws between scaling inside a comp and recovering information that was never recorded.

After Effects upscaling questions

Can After Effects upscale video with AI?

After Effects can scale a layer, and the Detail-preserving Upscale effect does that better than a plain transform, but neither reconstructs detail: they resample the pixels the layer already holds. The app's machine-assisted tools for masking and fill do not invent the texture a small source never recorded either. To get new detail predicted rather than averaged, export the shot at its native size, run it through an upscaling model, and replace the footage item in the project.

Should I render my comp at half resolution and upscale it after?

No. A half-resolution render averages neighbouring pixels together, so the missing detail is gone before any model sees the file, and the best possible result is a close imitation of the full-size render. Rendering the comp at full resolution costs render time you already own; the upscale costs credits per submitted second and cannot beat that render. Upscale after the render only when the full-resolution render is no longer available.

Does the upscale go before or after the composition?

Before, on the raw shot. If the pass runs on the composite it sees mixed sources at different scales, a baked grade and effects it will treat as real texture, and it cannot tell picture from treatment. Run it on the raw footage and every transform, key, glow and warp in the comp then works on a larger frame instead of magnifying a small one. Effects that depend on fine texture, such as keying and tracking, should be re-checked on the result.

Will replacing the footage break my animation?

The animation survives if you replace the footage item rather than the layer: trims, keyframes, effects, masks and expressions all stay attached to the layer, and every comp using that item updates at once. What does change is the layer's size, because the new file has larger dimensions. Divide the layer's Scale — and any scale keyframes — by the same factor the footage grew by, or re-fit the layer and re-check the animation before rendering.

How many credits does a minute of footage cost?

At the Standard model, 1080p bills 540 credits per minute of submitted source footage, or 32,400 credits an hour, and 4K on the same model bills more per second. At the Creator yearly rate of $0.0093 per credit, a minute is about $5.01. Billing follows the seconds you upload, rounded up from a five-second minimum, so short shots bill at the floor and trimming before you submit is the practical saving.

Continue the After Effects project

AI video upscalerThe general guide to upload limits, resolution tiers and how billing is calculated.4K video upscalerWhen a composition genuinely has to deliver a 4K frame, and what that tier costs.Video enhancerSharpening, denoising and detail work on footage that will be composited afterwards.Run the video upscaler directlyOpen the hosted tool and test one exported shot from your own comp.Upscale a Blender renderWhy the render resolution percentage sets the ceiling, and when re-rendering beats any model.
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